Gray's Work
My name is Gray, I go by Grames as well, and this is my portfolio. You can find my work below.I am adept in almost all of Adobe Creative Cloud, with experience working with video editing, online media creation, UI/UX, and logo/typeface design. I found my greatest strength to lie in graphical asset creation, alongside UI and game design. I have independent experience in content creation, tech writing, and am greatly skilled when it comes to computer software and hardware troubleshooting. I thrive in digital environments.
Background: NCR: The Heist

In February of 2022, a few friends and I accepted the challenge of partaking in MMC 2022, a metaverse development competition. We were tasked with creating a game within Neos VR, a virtual reality social platform, and based our game off of the once booming Neos currency, NCR. It was a painstaking 28 days with plenty of crunch and long nights, but we got it out on time, happy with our work. We proceeded to win first place in the Games category for small teams. Below are UI elements, UV texturing, and game design elements I created.
Within the project I helped in many areas, including larger game design and mechanics, engine programming, but my primary focus was on texturing and UI. The score room was completely textured by me, as well as several components in the menu room. The typeface and font choice are from the design guidelines I created for the project. Below are several examples of interactable icons and interfaces animated within the game engine, alongside their dynamic logic I also coded.
Freelance
On occasion, during the monotony of everyday life, I would take time to design, whether it be for myself or others.A fairly large portion of my freelance work has been both pro-bono and using pre-existing content. For example, I have done fully fledged animations in After Effects, but using still frames of an existing comic. I have edited long 20 minute compilation videos, but of someone else's stream. As to not detract from the talent of my peers and myself, shown below is work that is solely my handiwork.
Bunfan Games LLC
In mid 2021, I was given the opportunity to join a team of artist and developers to create and improve on a solo developer's game. For the first several months I worked on technical documentation for the game, creating how-to's and wiki articles in markdown. I would create graphics, outlines, FAQ's, and directly helped those in need in the Discord server (around 20,000 users at the time).As the game and company grew, so did my tasks. I would step in and assist where need be with graphical assets for the game and certain UI elements. This led to the beginning of another 2 games the team worked on, one of which can also be found here on my site, NCR: The Heist.The initial game took many turns in style and direction, and eventually, after several hundreds of hours of work, I chose to depart from the team and focus on my own work and passions.
Furry Weekend Atlanta, Inc.
There is a convention in Atlanta, Georgia that I have attended for several years. Late into 2023, I chose to apply to the team behind this gathering and to my surprise, was given the chance to work alongside those who make the magic happen.Furry Weekend Atlanta, Inc. is a 501(c)(3) organization, and I am a volunteer team member. I am a part of the Graphic Design team for the Marketing Department. I have worked on many projects for the convention, ranging from signage and posters to templates and stream assets.
My most recent and largest contribution was my work on the 2025 convention logo in the theme of future punk. The final product can be found below. Below you can also find several future punk themed assets I have created, ranging from social media templates, advertisements, information, and the logo being used this year on the city banners.

Seen below:
1) The on-stream overlay, both during performances and breaks of our local DJ events. The warehouse style of music and dance inspired me to make it themed to older VCR player overlays. My padding and margins info is on screen as well. This was my first project with FWA.


(2) This design was used during a gift given to lucky participants to earn a free attendance to the convention. I was tasked with and completed this item in a quick one day of work, asking for feedback, making adjustments and pushing the final product. I was happy how it turned out with some last-minute suggestions from my supervisor.

(3) These were the signage I created for our festival themed nights at the convention. These rules and signs were very important both for the safety of the attendees and the guidance to those new to this sort of function. The size of these banners were over 4 feet tall so making sure they were legible, clear, and concise was vital.